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Tails of iron platforms
Tails of iron platforms










Was this always the case or did the original vision shift to the current one?Ī: This was always the case for Tails of Iron. Q: Tails of Iron seems to have many Souls-like elements. RELATED: Grime's Parry Mechanic Makes it a Unique Souls-Like This interview has been edited for brevity and clarity. There are also big titles that inspired Tails of Iron, and living up to the legacy of games like Hollow Knight and The Witcher is no easy task. There are several things that Bennett described as career highlights, like having Doug Cockle - the voice actor for Geralt of Rivia from The Witcher series - narrate the story and events of Tails of Iron, and also being part of the E3 with a trailer for the game. Game Rant speaks with Jack Bennett from Odd Bug Studio about what makes Tails of Iron stand out and what was it like to develop this game. Tails of Iron is an RPG adventure game with Souls-like elements, and it actually seeks to be different from Dark Souls clones by changing the way a Souls-like is played, doing things like removing the stamina bar and making builds out of loadouts instead of skills and talents.

TAILS OF IRON PLATFORMS FULL

But when those 7 hours are packed full of thrillingly brutal combat and gorgeous world building, it feels a little churlish to complain too much.Odd Bug Studio, a UK-based developer who released the 2D VR side-scrolling adventure game by the name of The Lost Bear, is soon releasing another indie title called Tails of Iron. The game is also rather slight in length, I polished off the whole thing in around 7 hours.

tails of iron platforms

In an attempt to re-use assets the game perhaps sends Redgi one too many times to the sewers on side-quests and the constant re-growth of walls and plants to hack through in this location proves repetitive. Negatives to Tails of Iron are few and far between. This ensures that the world feels alive and, even on a fetch quests, there’s always something new to see or a different character to meet. In a genius touch, as Redgi returns to his kingdom houses are repaired and new locations built. In the background of every setting villagers can be seen going about their business or battling to the death in pitched combat. The excellent musical score effortless adds to the ambience without ever getting in the way. Mist billows around Redgi’s feet, rain pours during moments of high drama and toxic fumes infuse ancient pipes. This is a living, breathing world dripping in atmosphere and detail. The 2D graphics are utterly gorgeous, the static images in this review failing to do the real thing justice. Whilst I loved the combat, exploration and item gathering, it was the visuals and the game world of Tails of Iron that kept me returning again and again. Even better though, is that each piece of armour changes Redgi’s appearance, ensuring a skull wearing, mole-fur covered rat bad-ass is yours to unlock. Strategic consideration of Redgi’s equipment then, is absolutely key to success. It mattes which pieces of armour you choose, as each one provides additional protection against certain species whilst also imposing weight restrictions. An important part of the game is locating new armour and weapons to aid in Redgi’s bid to overcome his enemies. Tails of Iron definitely has a sense of humour.īalancing out the combat is the need to explore the atmospheric game world, there’s secrets to find, forgotten paths to uncover and new tribes of animals to meet. Just when you think you’ve seen everything you have to battle a gun wielding frog with a jet-pack. Odd Bug Studios delighting in throwing new enemy types into the mix until the very end.

tails of iron platforms

The enemies themselves are varied, visually detailed and stuffed with interesting attack patterns. The challenge is in the combat, not in having the patience required to put up with the copious walking just to return to the battle.

tails of iron platforms

Also, thanks to intelligently placed quick-save points, it never feels like losing a battle results in the punishment of having to travel for an age to have another go. Prompting that ‘just one more go’ mentality as the player seeks to see off a particularly formidable foe. Fortunately the responsive controls and easy to read enemy attack cues ensure that when a battle is lost it’s purely down to the fault of the player. Redgi is fast and deadly but lacking in resilience, take a couple of hits and the erstwhile prince will be on a one way ticket to Rat heaven. Constructed from rolls, blocks, controlling the space and the copious flinging of light and heavy attacks, the combat demands that Redgi must see off hordes of enemies and darn right nasty bosses. This is the gameplay element that evokes the soulslike comparison. It is the combat that proved the most surprising component of Tails of Iron, as I was certainly not expecting such addictively difficult encounters.










Tails of iron platforms